resume



DOB: 1972 January 10th - Frankfurt a/M, Germany




2000 to 2004: off-site freelance work for clients from Europe, USA and Canada,
mostly Packshots und Visualisations.

2004: Chris Creatures, Berlin; Pitch and Previz for Film Project "Kalif Storch".
Shading/Lighting in Maya, Feathers created with Shave and a Haircut.

2005 Jan - March: Lichthof Kassel. Animation for 2 Hubba Bubba TV Spots (Wrigley's).
Maya

2005 May - Jan 2006: Chris Creatures, Berlin. Feature Film "Die Luftbrücke":
Shading/Lighting, Animation. Maya, mental ray. Feature Film "Zwei zum Fressen gern",
modeling supervision, detail sculpting, Shading/Lighting, Animation of a digital
Crokodile, matching in live footage. Maya, ZBrush mental ray

2006 Feb - May Scanline, Munich. Feature Film "Lissi und der wilde Kaiser".
Senior Artist Shading/Lighting: "Castle Neuzahnstein", all Carriages, "Ballroom",
"Office", "Kaisersuite" and diverse Props. Maya, mental ray

2006 April - July: Cartoon Film Berlin, remote. Character modeling for
Christmas-Special-DVD "Lauras Stern" (kids) . Silo, 3ds max

2006 August - December: Pixomondo, remote. Shading/Lighting, Animation,
matchmoving. Porsche and Audi R8 Showroom movies. 3ds max, Digital Fusion

2007 Januar - March: Optix Digital, Hamburg. Animation, Shading/Lighting,
matchmoving for STRABAG TV Spot. Maya, mental ray

2007 April: deli pictures Hamburg. Animation, matchmoving for Audi A5 TV
Spots and Showroom movies. Maya

2007 May - June: fiftyeight, Frankfurt. All Shading/Lighting, Environment
modeling on "Get the Cat", viral movie. Softimage XSI, mental ray

2007 June - 2008 March: das werk, Frankfurt. Diverse TV Spots
(Head & Shoulders, Otriven, Oil Of Olaz....), VFX for
Feature Film "Die Möglichkeit einer Insel" incl. Character Modeling
digital double, matchmoving, shading/lighting. Maya, mental ray.

2008 March - September: EA / phenomic. Character Modeling,
Character Animation for RTS Game "BattleForge"

2008 October / November: das werk Frankfurt, TV "ZDF Weihnachtskampagne",
modeling, animation, shading / lighting

2008 December: Rocket Science Game Development, character modeling

2009 January March: Chris Creatures Berlin, creation of a growing tree
projection for a magician show (The Ehrlich Brothers). Maya, mental ray

2009 April - August: deli pictures Hamburg: work as a generalist on
several TV Ads (Ricola, Maxi Magazine), Softimage, mental ray

2009 August September: fiftyeightFrankfurt: presentation film for "mewa".
Softimage, Nuke

2009 August- October: 3d maximal: work on in house projects including
modeling and animation. Maya, mental ray

2009 November 2010 August: Chris Creatures Berlin, TV Movie "Geister All Incl."
Character Look Development, Shading / Lighting TD, Character Compositing.
Maya, mental ray, Fusion

2010 August - October: Chris Creatures Berlin, UK / German production
mini Series „The Sinking Of The Laconia“ Shading / Lighting TD. Maya,
mental ray, Fusion



software proficiency:

- Autodesk Maya

- Autodesk Softimage

- ZBrush

- Silo

- Adobe Photoshop

- eyon Fusion

- some Nuke and After Effects



I have also worked with Blender, LightWave, 3D Studio Max, AutoCad and Rhino 3D,
but haven't touched them for some time.


features and publications

I wrote a tutorial on modeling, texturing, lighting and rendering my Jack Daniel's scene,
re-wrote a more in-depth version for the german CG magazine digital production.
This tutorial also won the first prize in a tutorial contest on www.rendering.de

The taiwanese CG magazine New Vision featured my Jack Daniel's render on the frontpage, an interview
and more artwork inside.

Ballistic Publishing's Exposé II features one of my Stratocaster renderings.

For over two years I have created both free and commercial video tutorials on SimplyLightWave





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