DOB: 1972 January 10th - Frankfurt a/M, Germany
2000
to 2004: off-site freelance work for clients from Europe, USA and
Canada,
mostly Packshots und Visualisations.
2004: Chris
Creatures, Berlin; Pitch and Previz for Film Project "Kalif
Storch".
Shading/Lighting in Maya, Feathers created with
Shave and a Haircut.
2005 Jan - March: Lichthof Kassel.
Animation for 2 Hubba Bubba TV Spots (Wrigley's).
Maya
2005
May - Jan 2006: Chris Creatures, Berlin. Feature Film "Die
Luftbrücke":
Shading/Lighting, Animation. Maya, mental
ray. Feature Film "Zwei zum Fressen gern",
modeling
supervision, detail sculpting, Shading/Lighting, Animation of a
digital
Crokodile, matching in live footage. Maya, ZBrush mental
ray
2006 Feb - May Scanline, Munich. Feature Film "Lissi
und der wilde Kaiser".
Senior Artist Shading/Lighting:
"Castle Neuzahnstein", all Carriages, "Ballroom",
"Office",
"Kaisersuite" and diverse Props. Maya, mental ray
2006
April - July: Cartoon Film Berlin, remote. Character modeling for
Christmas-Special-DVD "Lauras Stern" (kids) . Silo, 3ds
max
2006 August - December: Pixomondo, remote.
Shading/Lighting, Animation,
matchmoving. Porsche and Audi R8
Showroom movies. 3ds max, Digital Fusion
2007 Januar - March:
Optix Digital, Hamburg. Animation, Shading/Lighting,
matchmoving
for STRABAG TV Spot. Maya, mental ray
2007 April: deli
pictures Hamburg. Animation, matchmoving for Audi A5 TV
Spots and
Showroom movies. Maya
2007 May - June: fiftyeight, Frankfurt.
All Shading/Lighting, Environment
modeling on "Get the Cat",
viral movie. Softimage XSI, mental ray
2007 June - 2008 March:
das werk, Frankfurt. Diverse TV Spots
(Head & Shoulders,
Otriven, Oil Of Olaz....), VFX for
Feature Film "Die
Möglichkeit einer Insel" incl. Character Modeling
digital
double, matchmoving, shading/lighting. Maya, mental ray.
2008
March - September: EA / phenomic. Character Modeling,
Character
Animation for RTS Game "BattleForge"
2008 October /
November: das werk Frankfurt, TV "ZDF
Weihnachtskampagne",
modeling, animation, shading /
lighting
2008 December: Rocket Science Game Development,
character modeling
2009 January March: Chris Creatures Berlin, creation of a growing
tree
projection for a magician show (The Ehrlich Brothers). Maya,
mental ray
2009 April - August: deli pictures Hamburg: work as a generalist
on
several TV Ads (Ricola, Maxi Magazine), Softimage, mental ray
2009 August September: fiftyeightFrankfurt: presentation film for
"mewa".
Softimage, Nuke
2009 August- October: 3d maximal: work on in house projects
including
modeling and animation. Maya, mental ray
2009 November 2010 August: Chris Creatures Berlin, TV Movie
"Geister All Incl."
Character Look Development,
Shading / Lighting TD, Character Compositing.
Maya, mental ray,
Fusion
2010 August - October: Chris Creatures Berlin, UK / German
production
mini Series „The Sinking Of The Laconia“
Shading / Lighting TD. Maya,
mental ray, Fusion
- Autodesk Maya
- Autodesk Softimage
- ZBrush
-
Silo
- Adobe Photoshop
- eyon Fusion
- some Nuke
and After Effects
I have also worked with Blender, LightWave, 3D Studio Max,
AutoCad and Rhino 3D,
but haven't touched them for some time.
I wrote a tutorial on modeling, texturing, lighting and rendering
my Jack Daniel's scene,
re-wrote a more in-depth version for the
german CG magazine digital production.
This tutorial also won the
first prize in a tutorial contest on www.rendering.de
The
taiwanese CG magazine New Vision featured my Jack Daniel's render on
the frontpage, an interview
and more artwork inside.
Ballistic
Publishing's Exposé II features one of my Stratocaster
renderings.
For over two years I have created both free and
commercial video tutorials on SimplyLightWave